Posts Tagged ‘MGS’

Why Call of Duty 4 is the Best FPS Experience to Date!

Sunday, July 6th, 2008

CoD4

Infinity Ward (the developers) just can’t stop surpising us with their war FPS games. Just when you think that this genre has been done to death with the hundreds of WW2 and/or modern war variants, they come and prove that there is still lots of room for improvement and excitement. After missing on Call of Duty 3, which landed only on the consoles, Infinity ward comes back with Call of Duty 4: Modern Warfare.

The new sequel is based, from it’s subtitle, on modern age war. Using everything you ever know about current weapons and tactics. The game uses an updated version of the graphics engine used in previous Call of Duty games. Simply put, it is brought to current age graphics with up to date shaders and effects. Simple reason, and good one too, of updating from a previous engine is that you get access to a wider configurations of PCs when focusing on that market only. Optimized graphics engines that don’t have to be cutting edge is always a plus (Take a hint Crytek). Graphics can keep the wow factor for an hour or so, gameplay can keep it as long as the game lasts. Which brings me to probably the only annoyance in CoD4, it’s length which is about 4-6 hours long for it’s single player campaign, that is if you are slow. Other than that, you are in for a heck of a ride.

I never played a realistic FPS war game that is so engaging. As soon as you start a level, you get the feeling of really being part of a team that are storming, ambushing, defending and whatever other means of actions you get to do in the different levels of the game. The enemies also put you on your edge and going guns blazing rambo style won’t work here, and it never worked in real life too. Taking cover and being non static is the way forward. Stick too long behind a single cover and the enemies will swarm on you or will flush you with grenades. The missions themselves have interesting variety in them, from one of the best sniping missions to spectacular base assaulting missions. You also have to always check your flank, the enemy is so good at this that you can easily get carried away by focusing on the ones infront of you and then suddenly get killed be someone from behind. The thing is, when you are going through the single player campaign, you get that cinematic feeling that you might find in a Metal Gear Solid game which is of course nice to have a little of. Maybe because the music is composed by the same composer that did the music for MGS series, Harry Gregson-Williams.

One small thing I noticed is that rag-doll physics are absent almost throughout all Call of Duty series. The physics when it debut, was of course silly and funny but current implementations are far more realistic that before so it might have been a good time to have it implemented. It isn’t a big issue but rather a slight note that won’t affect your experience in this amazing game.

Now from all the three versions: PS3, Xbox 360 and PC, getting the PC version is best if you have a good setup simply because of the keyboard+mouse control which is almost always better than the controllers used in consoles for FPS games. Still, whichever version you get, you will be sure that you will have a blast playing this game.